【摘要】:Flash是Macromedia推出并被Adobe收购的交互式矢量图形和网页动画的标准。 Flash 是一种创作工具,设计人员和开发人员可以使用它来创建演示文稿、应用程序和其他允许用户交互的内容。 Flash 可以包含简单的动画、视频内容、复杂的演示文稿和应用程序以及介于两者之间的所有内容。 很快它就能创造出许多令人眼花缭乱、色彩缤纷的效果。 只要你愿意给它一定的场景flash赛车游戏制作,它也会模拟现实生活中的场景。 通过Flash生成的动画体积比较小,可以很好地应用于网页设计等领域。
【关键词】 Flash游戏 Actionscript语言
目录
介绍················································· ·············1
1、Flash游戏技术················································· ··1
1 概述························································· ·········1
2、特点···················································· ·······1
三、优点··················································· ··········2
2.大家来找茬游戏的设计理念········································ ··2
1. 有趣······················································ ······2
2.游戏玩法··················································· ······2
3.艺术性················································· ······3
3. 游戏构思与实现············································ ·
1.游戏概念········································ ·······3
2、编写游戏脚本················································· ···3
3.游戏素材准备、处理、导入··································3
4. 组件素材制作及游戏实现···································5
(1)、创建正确和错误的元件·············································· 5
(2)、创建成功和失败的组件·············································· 6
(3)创建圆形标记元件·············································7
(4)、创建按钮和隐形按钮组件·····································8
(5)、实现倒计时············································· ····9
(六)比赛的安排和实施
···········································10
4、设计过程中遇到的问题及解决办法····························15
1、图层的应用要灵活·············································· ··15
2、元件使用技巧··················································· ·16
3.良好的使用技巧·············································· 16
参考················································ · ·········17
感谢···················································· ··········18
介绍
Flash游戏是一种新兴的游戏形式3D素材,具有游戏简单、操作方便、绿色、无需安装、文件体积小等优点。 现在逐渐受到广大网友的喜爱。 Flash游戏也被称为Flash小游戏,因为Flash游戏主要用在一些有趣的小游戏中flash赛车游戏制作UI界面,以充分利用它们的优势。